The sorts of programs that one writes for the tiles are those typical of cellular automata (such as Conway's "Game of Life" system). The tiles also include piezoelectric disks, making them interactive; for instance, one can program a tile so that it will change its color when it is tapped gently by the user.
Smart tiles provide children with opportunities to design, create, play with, and explore systems concepts such as emergence and feedback.
Each tile embeds a 5 MIPS mixed-signal microcontroller into the form factor of a 1-inch cube with the tangible affordances of a LEGO block. Each smart tile contains a two-contact mono audio jack which mates with its counterpart on the fabric to provide power and communication connections. Once every second, the fabric uses the line to charge capacitors aboard the tiles. During the second half of the cycle, this same line is used for multi-way communication among the tiles. When the fabric is connected to a computer, it acts as a conduit for new rules originated on said computer and programmed into the tiles.
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Here are computationally enhanced versions of commercially available battery powered lamps. Click on the picture to see these first prototypes in action. |
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Here, a user is using a handheld computer to program the 10x10 set of tiles to with three gliders. |
This material is based upon work supported by the National Science Foundation
under Grant Nos. EIA-0326054 and REC0125363.
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